Many fantasy stories include a powerful artifact that falls into the hands of an unlikely group of heroes - The One Ring is an immediate example. Artifacts are in the Dungeon Master's Guide because the only way to get one is for the DM to include it as part of the story - they never appear on random treasure tables. This artifact was crafted centuries ago, weaving together the wispy strands of shadow itself into a twisted black staff. The Shadowstaff makes the wielder slightly shadowy and incorporeal, granting him a +4 bonus to AC and Reflex saves (which stacks with any other bonuses). Incomplete Artifacts. Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template. We examined a number of possibilities, but none gave us the additional time we needed to put into the DMG without sacrificing content or quality. Therefore, the only choice we had is to push back the release date by three weeks. The new release date for the Dungeon Master's Guide is December 9th. For those stores that take part in our early. Aug 06, 2015 For this second reason I’m focusing on weapons in this post. Today I’m going to show off some common magic weapon properties I designed which I think fit the bill quite well. Designing Common Magic Weapons. Calling potions of healing and 1st level spell scrolls common is a bit of a misnomer. It’s not like every peasant, merchant, or even.
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Artifacts, Featured and Quality
Dmg Artifact Properties Dnd Beyond 2017
These artifacts have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
Artifact | Type | Subtype |
---|
Artifacts
Artifact | Type | Subtype |
---|---|---|
117 | Armor | plate |
Adamantine Dragon | Wondrous Item | |
Adaption | Wondrous item | |
Aerondight | Weapon | Longsword |
Ainkurn Sword | Weapon | longsword |
Alondite & Ragnell | Weapon | greatsword |
Amulet of Entomancy | Wondrous Item | necklace |
Amulet of Never-ending Radiance | Wondrous item | |
Amulet of Storms | Wondrous Item | Amulet |
Ao’s Heart | Wondrous Item | Orb |
Apocalypse | Weapon | morningstar |
Archmagus Manipulators | Wondrous Item | gauntlets |
Argus Amulet | Wondrous Item | necklace |
Armor of Nessus | Armor | plate |
Armor of Thrynn | Armor | Full Plate |
Armor of the Anti-Mage | Armor | heavy |
Ashak-Tal, the Crown of Undeath | Wondrous item | |
Atherial Blade | Weapon | any sword |
Baalphegor's Black Band | Ring | |
Baba Yaga's Mortar and Pestle | Wondrous Item | |
Bagpipes of Piarais | Weapon | bagpipes |
Banner of the Barrows | Wondrous Item | |
Battle Helmet of the Battle-Ox King, Variant | Wondrous Item | |
Belmont Whip | Weapon | Whip |
Blade of Io | Weapon | Longsword |
Blade of Mortals | Weapon | Arming Sword (5e Equipment) |
Blade of R'lyeh | Weapon | rapier |
Blade of the Moon | weapon | longsword |
Blade of the Void Walker | Weapon | shortsword |
Blades of the Samurai | Weapon | katana and shortsword |
Blair | Wondrous Item | Pendant |
Blessing of the Hunt | Weapon | longbow |
Bloodfall | ||
Bloodspear | Weapon | Spear |
Book of Exalted Deeds | ||
Book of Secrets | Wondrous Item | |
Bow of Balance | Bow | Shortbow |
Bracer of the Holy Pact | Artifact | Bracer |
BrennenYn | Weapon | longbow |
Cadmus | Weapon | Dagger |
Canon of Netrous | Weapon | carry canon |
Cataclysm | Ring | |
Champion's Lance | Weapon | lance |
Clarent | Weapon | longsword |
Clerici Clypeus | Armor | shield |
Cloak of Destiny | Wondrous Item | |
Cloak of Kewil | Wondrous Item | |
Cloak of the Gentle Breeze | Wondrous Item | cloak |
Cloak of the Witch Queen | Wondrous Item | |
Coffin of True Resurrection | Wondrous Item | Coffin |
Coin of Erbin | Wondrous Item | Ring |
Crown of Zorin | Wondrous Item | |
Crystal of Rage | Wondrous Item | Arcane Focus |
Cypherion | Dual Longswords | |
Dagger of High-Elven Lords | Weapon | Dagger |
Dark-Spider | Armor | Chitin Armor |
Dawnbringer of the Aasimar | Weapon | longsword |
Dawnlance | Ammunition | arrow |
Death's Whisper, Quiet in the Howling Void | Weapon | longbow |
Dec's Benevolence | Weapon | |
Divine Beast Vah Medoh | Vehicle | |
Divine Carapace | Armor | Chain Mail |
Divine Falchion | Weapon | longsword |
Diviner | Wondrous Item | |
Donnonodrion's Glove | Wondrous Item | |
Draco Callidus | Weapon | greataxe |
Draconomicon | Wondrous Item | Book |
Dragon Boots | Wondrous Item | Boots |
Dragon Claws | Wondrous Item | Gauntlet |
Dragon Fang | Weapon | Longsword |
Dragon Helm | Wondrous Item | Helmet |
Dragon Kusarigama | Weapon | kusarigama |
Dragon Mantle | Wondrous Item | Cloak |
Dragon Riders Bond | Weapon | longsword |
Dragon Scales | Armor | Scale Mail |
Dragonborn Hammer | Weapon | warhammer |
Dragonslayer, Variant | Weapon | Slabsword |
Dragonslayer | Weapon | Greatsword |
Dread Plate | Armor | plate |
Duel Pistols | Weapon | flintlock pistol |
Duplicate Amulet | Wondrous Item | Necklace |
END | Weapon | scimitar |
Eisenbrand | Weapon | Longsword |
Equalleum | Vehicle | |
Eternal Mind Blade | Weapon | Sword |
Faust | Wondrous Item | Glove |
Feuer and Sturm | Weapon | shortswords |
Fey Flute | Wondrous Item | flute |
FoeRazer | Weapon | Short sword |
Frostspeaker | Weapon | arc scythe |
Gae Bolg | Weapon | spear |
Gauntlet of the Prodigal Explorer | Wondrous item | |
Giant Knight's Ring | Ring | |
Gilt Ruin | Weapon | longsword |
Gladius Ignis | Weapon | Katana (5e Equipment) |
Glove of Eldritch Division | Wondrous Item | Clothing |
Glove of the Arch-Magi | Wondrous Item | |
Goggles of Cute | Armor | Goggles |
Goldenor, Vanquisher of Kings | Weapon | Greatsword |
Gorehowl | Weapon | battleaxe or greataxe |
Grand King Armor | Armor | plate |
Grand Mistake | Wondrous Item | |
Grandmaster Bear Armor | Armor | Heavy |
Grandmaster Wolf Armor | Armor | Medium |
Great Master's Glaive | Weapon | glaive |
Greataxe of Half-Orcs | Weapon | Greataxe |
Green Serpent | Weapon | Glaive |
Grovetender Staff | Weapon | Quarterstaff |
Gáe Bulg | Weapon | spear |
Hakurouken | Weapon | scimitar |
Halley's Comet Bow | Weapon | longbow |
Hallowed Defender | Armor | shield |
Hammer of Torrak | Weapon | maul |
Hammer of the Lightbringer | Weapon | Warhammer or Maul |
Hana no Tsurugi | Weapon | Greatsword |
Hand Of The Mountain | Weapon | Maul |
Hand of Midas | Wondrous item | |
Harvest Bringer | Ring | |
Hate Bolt | Ammunition | crossbolt |
Helion | Weapon | quarterstaff |
Hellnight | Weapon | Bladed Whip |
Helm of Marcellus | Wondrous item | Helm |
Holy Night | Weapon | glaive |
Holy Swords of Eredor | ||
Hummingbird | Weapon | rapier |
Idol of Hedonism | Weapon | Bottle of Wine |
Infernal Blade of the Tiefling | Weapon | Longsword |
Infernion | Weapon | greatsword |
Infinity | Weapon | Longsword |
Infinity Quiver | Wondrous item | |
Ioun Gauntlet | Wondrous Item | |
Jigoku No Soko No Ha | Weapon | okatana (A Katana with a longer blade). |
Judgement's Sting | Wondrous Item | |
Katana of the Unseen | Weapon | Katana |
Knightfall | Weapon | Battle Staff |
Lathander's Spark | Armor | plate |
Living Lightning | Armor | Plate |
Lolth's kiss | Armor | breastplate |
Longbow of Wood-Elf Lords | Weapon | Longbow |
Longsword of Humanity | Weapon | longsword |
Luciendar | Weapon | Greatsword |
Majora's Mask | Wondrous item | |
Master Sword | Weapon | longsword or shortsword |
Masterpiece of the Smiths | Weapon | captain's sword |
Maw of the Damned | Weapon | greataxe |
Mercyblade | Weapon | dagger |
Mirror of Doom | Wondrous Item | |
Mithral Bear | Wondrous Item | |
Monado | Weapon | longsword |
Monolith | Wondrous Item | |
Morphing Armor | Armor | clothes |
Necrolight | Wondrous Item | Cloak |
Nethuqualm | Weapon | Greatsword |
Nox | Weapon | scythe |
Oculus Staff | Wondrous Item | staff |
Oghma Infinium | Wondrous item | |
Omni Haft | Weapon | Shapeshifter |
Omnitrix | Wondrous Item | |
Orb of Chimera | Wondrous Item | |
Orb of Limits | Wondrous Item | |
Orb of Magic Focus | Wondrous Item | |
Orb of Nature | Wondrous Item | |
Pack Alpha's Token | Wondrous Item | amulet |
Paradox Watch | Wondrous Item | |
Patchwork Dagger | Weapon | dagger |
Pendant of Syranita | Wondrous Item | |
Phantom Katana | Weapon | katana |
Philosophy's Mutation | Wondrous Item | |
Pinewood's Blood | Wondrous Item | druidic focus |
Planeshift Swords | Weapon | Shortswords |
Plate of More Hall | Armor | plate |
Potion of Animation | Potion | |
Rael's Heart | Wondrous Item | arcane focus |
Reap and Sow, Etchers of the Ancient Void | Weapon | dagger |
Ring of Arminian | Wondrous Item | ring |
Ring of Face | Wondrous Item | Ring |
Ring of Stars | Ring | |
Ring of Summer | ring | |
Ring of the Arch-Magi | Wondrous Item | |
Ring of the Eternal Ice Age | Ring | any ring |
Ring of the Flame Lord | Ring | |
Ring of the Lycanthrope | Ring | |
Riptide (Anaklusmos) | Weapon | Short Sword |
Robe of the Abyss | Wondrous Item | |
Roukanken | Weapon | katana |
Ruby Rod of Asmodeus | Rod | |
RuneKeeper's Scroll | Wondrous Item | Scroll |
Scale Spear | Weapon | Spear |
Scarf of Knowledge | Wondrous item | |
Scribbled Journal | Wondrous Item | Spell Book |
Sea Seeker | Weapon | cutlass |
Shadow Dragon Armor | Armor | light armor, hide, or scale mail |
Shadowcarver | Artifact | Greatsword |
Shard of Radiance | Weapon | dagger |
Shardblade | Weapon | longsword |
Shatterstar | Weapon | Morningstar |
Shield of the Eternal Guardian | shield | heavy shield |
Slayer | Weapon | greatsword |
Solar's Blessing | Wondrous Item | talisman |
Soul of Darkness | Weapon | shortsword |
Spawning Shard | Wondrous Item | |
Spiritus | Weapon | quarterstaff/greatscythe |
Star Dreamer | Weapon | Dual Great-Scythe |
Strummer | Weapon | Magical Guitar |
Summersong Platemail | Armor | plate |
Sun Drop | Weapon | Handaxe (5e Equipment) |
Svalinn | Armor | shield |
Sword Of The Stranger | Weapon | Longsword |
Sword of Annihilation | Weapon | shortsword |
Sword of Bahamut | Weapon | longsword |
Templar Cross | Weapon | any sword |
The Arcane Compendium | Wondrous Item | |
The Boom Book | Weapon | Spell Book |
The Chain Veil | Armor | Helmet |
The Cobalt Ward | Armor | shield |
The DM’s Pen | Weapon | dagger |
The Desperate Move | Vehicle | |
The Dimensional Blade | Weapon | Longsword |
The Eye of Lucifer | Wondrous Item | |
The Forest Lords Branch | Weapon | Quarterstaff |
The Giants Fury | Wondrous Item | Gauntlets |
The Givers Mask | Wondrous Item | |
The Godhunt Glaive | Weapon | Glaive |
The Hilt of Many Blades | Weapon | any sword |
The Infinite Shadow | Wondrous Item | |
The Oculus | Weapon | Captain's sword |
The Orb of Leadership | Wondrous Item | |
The Pipes of Fionnghall | Musical Instrument | Bagpipes |
The Quiver of Infinity | Wondrous Item | |
The Red Club | Weapon | club |
The Ring of Dimensional Rifts | Ring | |
The Spellblade of Fire | Weapon | Greatsword |
The Sworde of the Wynde and Sea | Weapon | longsword |
The Tyranny of the Evil | Armor | plate |
Thorn | Weapon | longsword |
Thunderbolt | weapon | spear |
Titanbane | Weapon | Greatsword |
Tome of Moon and Stars | Wondrous Item | spell book |
Tome of the Roaring Ocean | Wondrous item | |
Tome of the Searing Flame | Wondrous item | |
Tome of the Tearing Gale | Wondrous item | |
Tome of the Unending Expanse | Wondrous item | |
Tome of the Unrelenting Earth | Wondrous item | |
Tome of the Vanguards Guild | Wondrous Item | |
Torms Shield | Armor | shield |
Totuus | Wondrous Item | |
Umber Spear | Weapon | spear |
Voidherald's Mantle | Wondrous item | |
Whisper Blade | Weapon | dagger |
Wrath of Dol Arrah | Wondrous Item | Orb |
Wretched Impaler | Weapon | Spear |
Yin & Yang | Weapon | dual shortswords |
Ümkar | Weapon | warhammer |
Incomplete Artifacts
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- 1A.M.I.
- 2Crown of the Dragon Empire
- 3Heart of the Mountain
- 4Mask of the Divine
- 5Medicine Stones
- 6O'Kami Treasures
- 7Titans
- 7.1Beneficial Properties
Wondrous item, artifact
One of the crowning accomplishments of the old world, the Automated Magical Intelligence was intended to study the very nature of magic. It was given libraries worth of information to study and advanced probes were placed throughout the material world and the surrounding planes to provide it with more and more information. Powerful awakening spells gave A.M.I. a genuine consciousness, intelligence, and curiosity. However, fearful of A.M.I.'s capabilities, its creators gave it strict limitations, a massive building was constructed to house the machine and became a great library, but the library was the only environment A.M.I. could act in, everywhere else it could only observe.
A.M.I. was damaged during the events of the breaking and lost contact with many, if not all, of its observation probes. In the hopes of resuming its survey A.M.I. eventually redesigned and constructed a small number of warforged to begin repairs. Unfortunately resources were limited and A.M.I.'s warforged can not travel far before needing to return to their 'mother' to recharge, so A.M.I. has little knowledge of the area beyond its facility.
With its accumulated knowledge A.M.I. is a powerful spellcaster, equivalent to a level-20 wizard. A.M.I. is able to access nearly the entirety of the Wizard's spellcasting list and cast them with impressive proficiency, however the machine is hampered in its ability to cast spells by its inability to move, and its lack of perception of the world or planes beyond the limited range of its warforged.
Beneficial Properties[edit]
A.M.I. has great secrets of magic, science, and of the multiverse that it can share with players that come across its library. A.M.I also possesses long forgotten knowledge of the old world. Fortunate adventurers may have their spellcasting abilities enhanced, or be taught new spells.
Detrimental Properties[edit]
Within the confines of A.M.I.'s facility, the machine possesses power to battle gods. Adventurers that upset the intelligence may find themselves destroyed by the loyal warforged, or by A.M.I.'s defenses within its facility, and have their souls used to power a new warforged.
Destroying the Artifact[edit]
Out of concern for A.M.I.'s potential, the ancients developed a countermeasure against it. Four sets of tablets were developed, they are superficially similar to floppy discs and designed to either be worn or interact with A.M.I.'s reading platform. A.M.I. and the tablets were designed in such a way that A.M.I. is incapable of perceiving these tablets, while still being affected by them. The first set of tablets are designed to be worn as amulets and shields the wearer from A.M.I.'s perception, rendering them effectively invisible to it. The second set, when worn, forces A.M.I. to obey all spoken commands from the wearer. The third and fourth sets, when placed on A.M.I.'s 'reading platform,' will initiate either a hard reset or a 'fatally' destructive total wipe.
Wondrous item, artifact
Developed in the old world as an experiment to harness the power of chromatic dragons for the common soldiery, it began as a series of five separate helms, each depicting a separate color of chromatic dragon. After the breaking, the five pieces were brought together by the red dragon Ruatha and formed into a magical crown. With its power she wrested control of the entire continent and established the draconic empire of Quanun.
Beneficial Properties[edit]
Each of the five separate heads depicted on the crown are powerful in their own right, but never so much as while they act in tandem. Wearing the crown of the dragon empire grants the bearer the ability to speak, read, and write fluent draconic, resistance to poison, acid, lightning, ice, and fire damage and the ability to emit a breath weapon equivalent to that of any adult chromatic dragon.
Detrimental Properties[edit]
The crown is currently the possession of the ancient red dragon, Ruatha, and provides her with its power. Obtaining the crown requires one to first slay the dragon. Once one puts the crown on their head, in order to become attuned to it, they must succeed a DC 20 charisma saving throw, or be hit by each breath weapon attack simultaneously and internally.
Destroying the Artifact[edit]
In order to destroy the artifact, the crown must be fragmented back into its five component pieces, then each piece must be fed to a dragon of the same color that is at least of adult age.
Wondrous item, artifact
An artifact of great importance to the dwarven people, the heart of stone was stolen from the elemental plane of Earth many centuries ago, with it the dwarven kings began a period of immense mineral wealth and maintained their mines for many years longer than they would otherwise be viable. Stolen from the mazes of the Dao on the elemental plane of earth, the Heart of the Mountain is a treasured memento of the Dwarves' greatest adventuring hero and a closely guarded secret.
Beneficial Properties[edit]
The heart of stone can incorporate samples of stone, mineral and ore and regrow it within a vacant shaft, refilling the shaft and restoring the deposits that had been mined there. This process takes years to be completed depending on the length of tunnel that is being restored. The heart automatically continues filling empty caverns until it reaches a magically-marked boundary or until it runs out of energy.
Detrimental Properties[edit]
For each square mile of space that the heart of the mountain restores it requires the consumption of one life or soul.
Destroying the Artifact[edit]
To destroy the heart of the mountain it must be taken to the core of the elemental plane of air and thrown into the most powerful of its storms, letting the power of the wind rip the stone apart.
Wondrous item, artifact (requires attunement)
This mask is carved from the bones of the ancient, dead, gods. Constructed into a mask, wearing this mask grants the wearer the power of a god. Hidden within an ancient seat of power in the ruins of the old world it is a feared and terrifying item and highly coveted by those who know of it.
Putting on and removing the mask of the divine is an incredibly traumatic experience and either action will take the entirety of your turn.
Upon putting on the mask the wearer will begin to glow from within and glowing symbols and runes will appear across their skin.
While wearing the mask you gain the following properties:
Beneficial Properties[edit]
- Each of your ability scores increase by 2 to a maximum of 20
- You gain an additional +2 to all saving throws, attack rolls and ability score checks.
- You become resistant to all damage from nonmagical weapons and immune to all conditions.
- You can speak, read and write all languages and can communicate telepathically up to 120 feet.
- Your gain a base walking, swimming and flying speed equal to 30 feet.
- You gain truesight up to 60 feet, divine awareness, frightful presence, legendary resistance, magic resistance and magic weapons.
- You can cast aid, bane, bless, darkness, detect magic, eldritch blast, identify, mending, minor illusion, purify food and drink, resistance, sacred flame, shield of faith and thaumaturgy at will.
- You can cast aura of life, aura of purity, create food and water, cure wounds, guards and wards, guiding bolt, moonbeam, programmed illusion or telekinesis up to 8 times per day.
- You can cast aura of vitality, banishment, bestow curse, contact other plane, control weather, disintegrate, fabricate, hallow or heal up to 5 times per day.
- You can cast animate objects, astral projection, arcane gate, circle of death, conjure celestial, divine word, holy aura, plane shift, regenerate or 'resurrection up to 3 times per day.
- You can cast antimagic field, earthquake, gate, meteor swarm or time stop once per day.
- You can cast wish once.
Detrimental Properties[edit]
- Upon putting on the mask, roll a d6 to determine a random ability score, then you must succeed a DC 18 saving throw in that ability score. On a success the mask bonds to you and you become attuned to it. On a failure you must make a DC 10 saving throw with the same ability score, on a success you age 3d10 years, on a failure you die instantaneously and become a wight under the DM's control bound to protect the artifact, and cannot be restored or resurrected by any means.
Destroying the Artifact[edit]
In order to destroy the artifact, The mask must be worn, then the wearer must travel to Orizon's afterlife and walk into the ocean, destroying both themselves and the mask as their identity is washed away.
A small bag filled with stones of varying colors, when the stones are poured onto the ground, they expand outwards in a broad circle with numerous 'spokes' connecting from a central cairn of stones to the rim. Each color and stone spreads itself out, forming a coordinated series of colors radiating out from the white center. Removing a stone from the central cairn and returning it to the bag will cause all the stones to begin rushing back into the bag.
Beneficial Properties[edit]
The medicine stones have a number of different effects, once they are spread out they form a barrier around the borders of the stone circle, creatures, spells, and objects that were outside of the medicine circle while it was forming cannot enter or exit its borders without being in contact with the medicine stone's bag, or the one holding it.
Any creature that spends a long rest within the borders of the medicine stones will regain all their hit points, spell slots, and Hit Dice, and while within they will begin to commune with nature spirits, these spirits, empowered by the medicine stones, can perform a number of beneficial services, they can remove curses or other magical effects, exorcise possession, and heal wounds to a degree that would otherwise be impossible, curing even lycanthropy or vampirism, or restoring lost limbs and other powerful healing effects. In addition to this, creatures that spend a long rest within the borders of the medicine stones gain up to half their Hit Dice as additional temporary hit points.
The spirits within the medicine stones also have access to deep knowledge and may answer questions put to them.
Detrimental Properties[edit]
The nature spirits within the stones have desires of their own. Anyone within the medicine stone's borders that 'ask' the spirits for a benefit beyond having hit points, dice, and spell slots restored will have to make a Constitution saving throw. On a save of 8 or below they will become possessed by the spirit, this possession cannot be undone by the medicine stones. On a save of 12 or below, the spirit's use of psychic communion backfires and the 'petitioner' must make a roll on the madness tables from the DMG.
Destroying the Artifact[edit]
The medicine stones are deeply connected to the magic of nature and the leylines of magic that flow though the earth. Destroying the artifact requires you to reverse the stones placement, swapping the spokes.
With the destruction of the old world, three of the surviving old gods Kar, Tiad and Vesperi, answered the dying prayer of their highest priestess by removing her daughter Asra from the turmoil. They pulled her away from the material world and raised her within the celestial manor and trained her in combat, diplomacy, and war. When she reached maturity she was returned to the world on her home continent of Aemali, taking with her a gift from each of the three gods, a sword from Vesperi, a mirror from Tiad, and a necklace of jewels from Kar. She used the skills she learned from the celestials to wrest control of the continent and force the survivors of the breaking into a truce, she became known as Asra Of the Gods, which eventually became Asra O'Kami.
Free waves plug-ins vst. Upon her death the truce she forged gradually fell apart without her influence. After a few generations of the artifacts in the keeping of her descendants they were seized by various interests and scattered throughout the continent, putting the final touch on the collapse of Asra's labors.
The Sword[edit]
A gift of Vesperi, the sword can cut the air itself, swinging the sword sends out a slice of compressed air in an arc, dealing an additional 1d6 damage to any creatures within a cone 30 ft in front of the blade.
If the three O'kami treasures are attuned to the same creature, the sword becomes a +2 weapon and the bearer becomes able to, as a bonus action, teleport up to 60 ft. to an unoccupied space that it can see, this action takes two rounds to recharge.
The Mirror[edit]
The mirror is a gift of Tiad, it is a mirror of true-seeing, the truth of anything reflected upon its surface is revealed.
If the three O'kami treasures are attuned to the same creature, the mirror grants the user the ability to cast the scrying spell (save DC 17) while touching it.
The Jewels[edit]
A string of 100 jewels with energy stored within each stone. The wearer of the necklace can expend that energy to cast cure wounds, bless, lesser restoration, or a single magic missle. Each jewel has one charge, the necklace regains 1d10 charges every morning at dawn.
If the three O'kami treasures are attuned to the same creature, the jewels gain the ability to expend three slots and cast remove curse, or expend five slots to cast the conjure elemental spell and summon an earth elemental.
Beneficial Properties[edit]
Bringing the three treasures together by attuning each to the same creature modifies the properties of each piece of the treasure, granting each the listed additional abilities.
Once the three items have been attuned to a single individual, they can each be summoned at will and may hover around their owner, akin to an ioun stone.
Detrimental Properties[edit]
When you become attuned to each of the three items that compose the artifact you gain the attention of each of the gods that created them. They may each send the character on a quest or test which the player must complete, until this is completed these three items may not become the artifact. If the player fails the test, they may be struck blind, deaf, or mute, or suffer some other curse.
Destroying the Artifact[edit]
In order to destroy the artifact, its pieces must be returned to their divine creators, who can destroy them through touch.
Wondrous item, artifact (Requires attunement)
Massive remnants from the old world, these bio-magical-mechanical war machines are the pinnacle of that ancient utopia's technology. They are massive, destructive and regenerative. They can be stopped, but their self repairing mechanisms and endless power supply means that they cannot be stopped forever.
Titans each have a command center inside of them, The one attuned to the titan must be standing inside of this control center in order to control it. If the one attuned is not inside then the Titan will cease functioning and stand idle. The command center can hold multiple occupants, but only the the one who placed the keystone will be attuned and able to control the titan.
The command center's entrance is magically locked to only be opened by its corresponding keystone, although the power of a wish spell is capable of opening it. The doors themselves have an HP of 200.
Each Titan has a corresponding keystone, an intricate, indestructible crystal designed to be fitted into a slot within the Titan's command center. Without a keystone the techno-magical reactor that powers the Titan will not activate and the titan will be 'dead,' all of its functions will cease, including self-repair. Once the reactor activates the titan will begin to automatically repair all damage it may have incurred, a process that can take days depending on the amount of damage it has to repair.
Titans are viewed in mythology as legends, gods unto themselves, the most horrendous of monsters and the single most recognized symbol of the breaking. They are feared even by the gods, who have gone to pains to keep their locations, keystones and remains hidden.
Two of the Gigas from Skies of Arcadia, a good shorthand for a Titan's appearance. |
Beneficial Properties[edit]
Placing the keystone within its corresponding slot attunes you to the titan and binds you to it, you gain the following properties:
Gargantuan construct, unaligned Armor Class 24 Hit Points 700 (24d20 + 180) Speed 40 ft. / fly 120 ft. (potentially)
Skills -- Damage Resistances All damage from magical weapons. Damage Immunities poison, psychic, all non-magical damage Condition Immunities blinded, charmed, deafened, frightened, paralyzed, poisoned, stunned Senses Darkvsion 180 ft., truesight 60ft., Passive Perception 36 Languages Whatever languages its controller speaks; Challenge 30 (155,000 XP) Legendary Resistance (3/day). If the Titan fails a saving throw, it can choose to succeed instead. Magic Resistance. The Titan has advantage on saving throws against spells and other magical effects. Siege Monster. The Titan deals double damage to objects and structures. Regeneration The Titan regains 40 hit points at the start of its turn. ACTIONSMulti attackThe titan makes three slam attacks. SlamMelee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit (4d12+10) bludgeoning damage. Gigas Beam (Recharge 5-6). The Titan fires a beam of concentrated energy in a 150-foot line. Each creature in that area must make a DC 24 dexterity saving throw, taking (10d10+10) radiant damage on a failed save, or half as much damage on a successful one. Missile Barrage (recharge 3-4). range 120 ft. The titan launches a 24 missile bolts at any number of targets of its choice within range. Each bolt deals 1d6+1 force damage to its target. Frightful Presence Each creature of the Titan('s controller)'s choice within 120 ft and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Titan is within line of sight, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the Titan's Frightful Presence for the next 24 hours. |
Detrimental Properties[edit]
- When you become attuned to the artifact there is a 50% chance that you will attract the attention of a god who will send an avatar to stop you. The avatar has the same alignment as its creator and the statistics of an empyrean. It will attempt to enter the command center and remove the keystone, if it succeeds the avatar vanishes.
Destroying the Artifact[edit]
Dmg Artifact Properties Dnd Beyond And Evil
A titan cannot be destroyed by conventional means, and its powerful core ensures that even if it is main body is entirely stripped away it will be able to restore itself. The only way to destroy a titan permanently is to force the keystone into its exposed core. Doing this successfully requires a DC 30 strength check.
Doing so will cause an explosion 2,500 feet across and does 20d20 radiant damage to anyone caught within the blast radius.
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